Evaluation of the compressibility of Computer-Generated Holograms
Published by
Eurographics 2015
Summary
Conference poster presenting research on optimizing the compressibility of computer-generated holograms.
Highly accomplished Technical Writer and Developer Experience Engineer with over a decade of comprehensive experience spanning software development, computer graphics, and real-time systems. Expertly bridges complex technical concepts with clear, actionable documentation, enhancing developer adoption and product usability. Proven ability to drive efficiency through robust tooling and CI pipeline management, delivering significant impact in high-stakes environments like fraud detection and FinTech.
Porto, Porto, Portugal
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Summary
Led product documentation for a real-time fraud detection engine, optimizing tooling and CI pipelines to enhance developer experience and product usability.
Highlights
Managed end-to-end product documentation for a sophisticated real-time fraud detection engine, ensuring clarity and accuracy for a global developer audience.
Designed and maintained documentation tooling setup, improving content delivery efficiency and consistency across multiple product versions.
Implemented and optimized CI pipelines for documentation, reducing publication cycles and ensuring high-quality, up-to-date resources for product users.
Collaborated cross-functionally with engineering, product, and support teams to gather information and streamline documentation workflows.
Braga, Braga, Portugal
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Summary
Maintained critical API and developer documentation while fostering a vibrant internal developer community through coordinated talks and hackathons.
Highlights
Maintained and updated comprehensive API and developer documentation, ensuring technical accuracy and ease of use for external and internal developers.
Coordinated and facilitated internal technical talks, promoting knowledge sharing and skill development across engineering teams.
Organized and led hackathons, driving innovation and rapid prototyping of new features and solutions within the organization.
Acted as a key liaison between engineering teams and the broader developer community, translating complex technical concepts into accessible formats.
Braga, Braga, Portugal
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Summary
Developed and maintained critical backend applications interfacing with complex crypto and fiat payment networks, ensuring secure and efficient transactions.
Highlights
Developed and optimized backend applications for seamless integration with diverse crypto and fiat payment networks, including ACH.
Implemented robust data processing and transaction logic, contributing to the reliability and security of financial operations.
Collaborated with cross-functional teams to define API specifications and integrate new payment functionalities.
Contributed to system architecture design and code reviews, ensuring high standards of performance and maintainability.
Braga, Braga, Portugal
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Summary
Contributed to the development of a 3D surgical planning application, leveraging DICOM medical imaging for enhanced precision and user experience.
Highlights
Developed core features for a 3D surgical planning application, significantly enhancing visualization and manipulation of medical data.
Integrated DICOM medical imaging standards, enabling accurate processing and display of patient-specific imagery and data.
Developed tooling for analysis and conversion of legacy vector formats for medical part templates into interactive SVG graphics.
Donostia-San Sebastián, Basque Country, Spain
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Summary
Developed a 3D face recognition application utilizing C++, Qt, and OpenCV during an Erasmus academic internship, advancing computer vision capabilities.
Highlights
Developed a 3D face recognition application from concept to implementation using C++, Qt, and OpenCV, achieving high accuracy in facial identification.
Implemented advanced computer vision algorithms for feature extraction and pattern recognition, contributing to cutting-edge research.
Designed and optimized user interfaces with Qt, ensuring an intuitive experience for researchers and evaluators.
Contributed to a scientific publication based on the project's findings, demonstrating research impact.
Guimarães, Braga, Portugal
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Summary
Built an experimental Augmented Reality application, incorporating custom 3D modeling and animation to explore innovative interactive experiences.
Highlights
Developed an experimental AR application, showcasing innovative approaches to interactive digital experiences.
Created custom 3D models and animations, enhancing the immersive quality and visual appeal of the AR environment.
Researched and implemented cutting-edge AR technologies, contributing to the center's expertise in immersive computing.
Collaborated with research teams to define project scope and deliver functional prototypes within a research grant timeframe.
Published by
Eurographics 2015
Summary
Conference poster presenting research on optimizing the compressibility of computer-generated holograms.
Published by
Image and Vision Computing 32 (5), 321-334.
Summary
Journal article detailing a method for efficient generic face model fitting to images and videos for improved computer vision.
Published by
WSCG 2012
Summary
Conference paper outlining a comprehensive classification system for various types of three-dimensional displays.
Published by
CISTI 2011
Summary
Conference paper exploring the application of Augmented Reality virtual assistants in teaching traditional craft processes.
Published by
Master's thesis - Minho University
Summary
Master's thesis investigating 3D face recognition techniques using geometric features extracted from 2D images.
C++, C#, Python, JavaScript, Qt, OpenCV, Git, CI/CD Pipelines.
3D Modeling, 3D Animation, Image Processing, Computer Vision, DICOM Medical Imaging, Face Recognition, Holography.
Technical Writing, API Documentation, Developer Experience (DevExp), Developer Advocacy, Documentation Tooling.
Open Source Maintenance, Collaborative Development Best Practices, Hackathons & Developer Events Organization, Developer Documentation.